3D Artist | 3D Animator | Creative

Art

DRL - Drone Racing League

DRL - Drone Racing League

For this Drone Racing League DLC, I designed and modeled 6 unique, low-poly assets inspired by lab equipment, giving the game’s high-speed tracks an experimental twist. Working within a 2048x2048 texture limit and a maximum of two texture sets per model, I focused on balancing optimized performance with visual detail. The six-week turnaround pushed me to refine each asset’s style and function to fit seamlessly into the Drone Racing League’s world. With these lab-inspired elements, I aimed to bring an exciting, unexpected scientific edge to the racing experience, letting players explore a fusion of speed and experimentation.

Software used:

  • Autodesk Maya

  • Adobe Photoshop

  • Substance Painter

  • Marmoset Toolbag

 

Legoland Minilands AR

Legoland Minilands AR - Inflatable Assets

For the Legoland Minilands AR experience, I designed and modeled 7 super low-poly assets to look like inflatable objects built entirely from LEGO, optimized for mobile AR compatibility across five device generations. Each model adheres to strict constraints, with a 1024x1024 texture size limit and a single texture set per model. Additionally, some models were rigged and animated to enhance interactivity in the AR minigame. Ensuring each asset was realistically buildable with LEGO bricks added a unique challenge, pushing me to blend playful design with technical precision for an immersive mobile experience.

Software used:

  • Autodesk Maya

  • Blender

  • Substance Painter

  • Marmoset Toolbag

  • Zapworks Studio

  • Adobe Photoshop

 

Cobra Aerojet AR

Cobra Aerojet AR

For the Cobra Aerojet project, I modeled a highly realistic, low-poly golf club head optimized for mobile AR viewing across five device generations. Designed for close-up detail, the model balances realism with technical efficiency within a 1024x1024 texture limit and a single texture set. The result is an accurate, lifelike representation of the Aerojet club head that maintains performance on mobile while providing users an immersive, up-close AR experience.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Marmoset Toolbag

  • Zapworks Studio

  • Adobe Photoshop

 

Nestlé Latin America AR

Nestlé Latin America AR B2B - Coffee Machine Models

For Nestlé Latin America’s AR B2B experience, I created two low-poly, high-detail models of commercial coffee machines, optimized for mobile AR compatibility across five device generations. Each model was crafted with close-up realism in mind, ensuring a lifelike appearance within a 1024x1024 texture size limit. The final assets offer a high-quality, immersive AR view that allows B2B clients to explore Nestle’s coffee machines in detail, even on mobile.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Marmoset Toolbag

  • Zapworks Studio

  • Adobe Photoshop

 

Nestlé CPW Monopoly

Nestlé CPW Monopoly - Iconic Token Models

For the Nestlé CPW Monopoly AR experience, I modeled iconic Monopoly board tokens in low poly, optimized for mobile AR with high-detail, realistic textures. Each token is crafted to deliver close-up realism within a 1024x1024 texture size limit, ensuring a visually rich and immersive experience for mobile users. The models bring the classic Monopoly game pieces to life in AR, enhancing user engagement with a familiar, nostalgic touch.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Marmoset Toolbag

  • Zapworks Studio

  • Adobe Photoshop

 

Personal 3D Projects