3D Artist | 3D Animator | Creative

Extra

 Sonic CD Intro project

This was a short test project to play with Unreal 5.3. a short bit of animation in the styles of the 2D animated intro for Sonic CD from the 90’s. I wanted to have a play with mega scans as well as test a custom rig I made for Sonic in the engine. To see if it would function correctly. All checked out and worked fine. Above is the final animation along with maya viewport animation and animatic block out to drive the set layout in Unreal 5.3

Software used:

  • Autodesk Maya

  • Substance Painter

  • Unreal Engine 5.3

 

Vigor

One of Two mocap animation clean ups I worked on at Bohemia Interactive. This death animation was part of the season 10 Vigor update. The second animation is part of my animation reel here at timecode 00:40.

Both in-game animations can be see at link 01 and link 02 on YouTube.

Software used:

  • Autodesk Motion Builder

 

Rovio Angry Birds

A selection of animations I complete for a variety of AR ad campaigns using the Angry Birds IP. This included an array of mini games and narrative skits in conjunction with other brands such as Arbys and Chupa Chups,

Software used:

  • Autodesk Maya

  • Substance Painter

  • Marmoset Toolbag

  • Zapworks Studio

  • Adobe Photoshop

 

TMNT - Teenage Mutant Ninja Turtles

These idle animations were completed for an AR ad campaign for paramount’s new animated film based on Teenage Mutant Ninja Turtles IP. The animation I completed of Raphael and Michelangelo needed to land super hero style, While ending up in the iconic pose from the film.

Software used:

  • Autodesk Maya