3D Artist | 3D Animator | Creative

Animation

Order of appearance

Rovio - Angry Birds - Responsible for character animation. From layout to final polish, all hand keyed animation.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Zapworks Studio

Acamar Films Bing Bunny CBeebies Land - This animation was for an onsite production at the CBeebies Hotel at Alton Towers Theme park.

Software used:

  • Autodesk Maya

Bohemia Interactive DayZ Desert eagle update - The animation was retarget from another pistol animation set. I cleaned up and added new animation to fit the much bigger Desert Eagle firearm.

Software used:

  • Autodesk Motion Builder

Bohemia Interactive Arma Reforger - This was a retarget animation moved to an updated control rig. I was tasked with fixing issues with the translation and making sure the new animation blended properly with other updated animations.

Software used:

  • Autodesk Motion Builder

Bohemia Interactive Vigor Season 10 update - I was responsible for clean up of the two death animation for the upcoming update for Vigor. I was on this animation from raw data to shipped animation. Second animation can be see here.

Software used:

  • Autodesk Motion Builder

Kellogg’s Mission Tiger - Responsible for character animation from layout to final polish. All hand keyed animation.

Software used:

  • Autodesk Maya

  • Zapworks Studio

McDonalds Sonic 2 movie AR Happy Meal tie-in - Responsible for character rig, skinning and animation. From layout to final polish, all hand keyed animation.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Unity

Rovio Angry Birds Piggy Episodes - Responsible for character animation modelling and texturing. All hand keyed animation. Five 30 second animations were created for the AR experience. This is an offline render for easier viewing.

Software used:

  • Autodesk Maya

  • Substance Painter

  • Zapworks Studio

Personal Development - Combat animation and surprised acting animation.

Software used

  • Autodesk Maya