Project Phantom
Working title: Phantom Complex
Synopsis
Garrett an old army veteran must escape from a black site research facility with the help of a dubious but quirky AI companion called Vari. This construct has more knowledge of the situation than it reveals. Garrett will need Vari to figure out how to escape, and learn why he was trapped here with no memory.
Regular updates can be found on my blog
my game is influenced by the graphic style of Japanese games later in the PS2 era. Im a big fan of the period of time in gaming. Photo realism wasn’t there yet so games continued to be cartoonish or stylised realism. Games such as Metal Gear Solid 2, Zone of Enders 1 - 2, Metroid Prime, Halo and Time Splitters. Really captured my imagination till this day. I’ve often wondered how a game could look if it continued down the stylised realism path from the PS2 period but with current technology. PBR workflow, generous use of Global Illumination, complex light and shadows, hi-res textures. More over could this be achieved by one artist if necessary. With Phantom Complex (working title could change) I hope to achieve that.
Below is an early look at how the game is shaping up. There’s still a lot of assets to build. Characters to finish and animate. Godot Engine’s GD script to learn and type, in order to realise my dream.
I like a challenge and I’m stubborn enough to see it through. I hope you stick around for the journey.
Game Information
Production country - CZech Republic
expected Completion Date - late 2026
Gameplay DURATION - 6 - 8 hours
Gameplay type - FPS
player count - One
Picture - Colour stylised
Language aUDIO - English
Language sUBTILES - English, CZECH, SPANISH, JAPANESE,
Aspect Ratio - 16:9 Hd Nintendo Switch, Xbox Series S/x upto 4k, PC unlimited 16:9 resolution. No ultra wide screen support.
Frame Rate - 60fps Nintendo Switch, upto 120fps Xbox series s/x, PC unlimited frame rate.
Game Engine - Godot 4.X
Sound- Stereo
Log Line
An old army veteran must escape from a black site research facility with the help of a dubious but quirky AI companion with more KNOWLEDGE than it reveals.
Development Team
ART, Developer, Writer and Director
Marvin J Willis
CAST
A.I. construct VAri - to be announced
Aneshka - tO bE ANNOUCED
Garrett - tO bE ANNOUCED
Devs
Character Designer - mIO Furukawa
Composer - To be announced
Special thANKS
Idmental (3d mODELLING)
Abimael Gonzalez (3d mODELLING)
Tom3dJay (3d mODELLING)
Rixael (3d mODELLING)
Kirilllucas (3d mODELLING)
Character Design
The main characters of the game Aneshka and Garrett were designed by Mio Furukawa. A talented graphic designer I met after I moved to Prague, Czech Republic from London, UK.
After a few false starts looking for a character concept artist. I’m so glad Mio learnt her skills to my project.
I wasn’t looking for super detailed character sheets and turnarounds. I had a rough idea what I was looking for. I knew Mio could nail it with the right reference images, creative space and time. I met Mio while she was doing life drawing sketches of people in the area. So knew her style was a match, luckily I was able to convince her to give my project a try.
So far, the main character Garrett has been finalised in 3D with Aneshka on the way. Look out for updates about that soon in the blog
Mio now resides in Japan continuing to do awesome work of witch you can see here - Mio Furukawa. You can also buy some of her work here - Mio's Art | By Furukawa