3D Artist | 3D Animator | Creative

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Out of Hibernation

So… it’s been over a year since my last post. Unfortunately I have very little to show for it. Life happens and you don’t get what you want out of it.

Despite that I have made some minor progress I’ve successfully created a first-person shooter (FPS) character controller within Godot 4. This marks a significant milestone in the development process. With the controller fully functional, including smooth movement and camera controls, the next phase involves finalizing the modular assets for the main level areas. This preparation lays the groundwork for level design prototyping to commence. Allowing the exploration of layout and gameplay mechanics in a structured environment. Additionally, all keyboard and gamepad controls have been implemented and tested, players can navigate and interact seamlessly within the game world.

As my life is a bit more structured I hope to actually show the game running.

Next mile stone is starting a YouTube channel alongside the blog. The idea of sharing the process with an audience adds an extra layer of accountability, yet the thought of being in front of a camera… well I avoided it for years for good reason 😅. However, embracing this challenge is essential not only for personal growth but also for providing valuable insights and transparency to those following the journey. Each video will serve as a record of progress, setbacks, and lessons learned. It’s time to confront the fear and take this leap into a new form of expression.

Thank you for reading the recent posts and your support. I’ll share more updates soon, so stay tuned. Goodbye for now.

Marvin Willis