Marmoset Render Test
I use Marmoset Tool Bag 3 quite extensively to make reference videos of all the assets I create. I do not have much free time to draw concept art for each individual prop. I’d prefer to take this a proach but I’m a studio of one for now, work smarter and all that. Marmoset Tool Bag lets me keep track of everything. I keep a directory of reference videos for each prop that I make. I can visually compare everything together to keep thing consistent. As of today I’ve made 230 unique props for my game with much more to go.
Marmoset Tool Bag is a real time render engine like Godot or Unity without the game making parts. I set up scenes like I would in a game engine to see if my textures are in the right place.
It got me thinking recently why not drop some of the scene assets together along with some quick character animation. See if it all looks cohesive or not. I have not done this before so it could fall apart. Luckily, two years of prop modelling and texturing was not a waste. It all works well so far. Have a look below.